Tree Modeling

These are three tree assets I created in Zbrush and textured with Substance Painter's "smart materials" to quickly get a high quality result due to the detail in the models sculpt. By creating smart groups I was able to minimize my time spent texturing each individual tree. In order to get a photo-realistic quality, I wanted to make several base materials that resembled bark and moss using Substance Designer and then import those base materials into Substance Painter. After creating the initial tree material group, I was able to copy and paste that group onto the other two trees. With smart masks, I was able to simply apply the materials to each tree with relatively accurate results and little manual touch up needed to get the final polished result.

my substance smart material set and base material pool

my substance smart material set and base material pool